1972 was a spectacular year, for many reasons, not just because my beloved Tottenham Hotspur won the first ever UEFA Cup final. No. 1972 was the year video game pioneer title Pong was released by Atari, gracing our screens with an actual game to played against an actual computer, right in your living room. Gaming has taken unfathomable leaps since that time, and we rest upon the precipice of a world immersed in virtual reality environments.
Games, Gaming, Gamification and Electronics
You have probably recently read something like this:
‘Video Games cause under 9’s to violently sharpen rulers to decapitate Minecraft hating teacher’
‘Driven to kill by relentless shooting rampages in online world – preteens murder family members in ritualistic patterns sweeping the nation’
‘Gaming domination has proven to me that I am the Son of God’
Perhaps the final ‘headline’ is a little outlandish but I am sure if you dig deep enough, there will be an article detailing the majestic transformative powers of video games - to be read with a pinch of salt, of course. The former headlines, whilst hashed together for effect are strongly reminiscent of countless pieces of anti-gaming copy alluding to the detrimental effects games have on anyone who engages. Well, I will say it now: it’s not true.